Warden Armor
The first milestone on your journey is the Warden set. Once your character reaches level 60 you can seek out the Wardens Grove in Stonevale. Each warden offers a quest for a specific piece of armour. As you level up, new pieces become available in a fixed order: gloves at level 60, boots at 65, helm at 70, greaves or robe at 75, and finally breastplate and weapon at level 80. The sets have unique names for each class: Bloodstrike for warriors, Greythorn for rangers, Moonshadow for rogues, Loremantle for mages and Goldsong for druids. Completing each quest rewards you with a piece that significantly increases your defence.
To earn these pieces you must gather discs, ancient artefacts dropped by bosses such as Chillmist and Fellfire or purchased from other adventurers. There are six disc types—Sun, Moon, Oak, Elm, Crown and Dragon—and each armour piece requires a specific combination. For example, Warden Gloves require one Sun and one Moon disc, Boots use an Oak and a Moon disc, the Helm needs two Sun discs and one Elm disc, Greaves/Robe ask for two Oak discs and two Crown discs, and the Breastplate and Weapon both require two Dragon discs plus two Elm or Crown discs. Collect the correct discs and return to the Warden NPC to receive your armour.
Stats: Warden armour provides solid early‑game protection. A typical warrior’s Bloodstrike Breastplate offers around 113 armour and resistances of about 80 to heat, cold and magic【614984540720379†L44-L50】. The helm has 55 armour and grants 40 health【614984540720379†L44-L51】, while greaves supply 91 armour and 60 health【614984540720379†L82-L90】. Gauntlets and boots are lighter (around 26–39 armour)【614984540720379†L100-L107】 but still contribute to overall defence. Though modest compared to later tiers, Warden pieces lay a strong foundation for adventurers.
Warden Armor Requirements
| Piece | Level | Discs Required |
|---|
Meteoric Armor
With your Warden gear in hand you can embark on the next major upgrade: the Meteoric set. These gleaming suits are lighter than their predecessors yet provide superior armour, more health and energy, and additional attack bonuses. Crafting a Meteoric item requires your existing Warden piece plus coloured Remnants, elemental Tablets and a meteor crystal. Each class uses a specific colour of Remnant and Tablet—red for warriors, green for druids, blue for mages, yellow for rangers and black for rogues—and each armour piece corresponds to a different element and crystal tier.
The upgrade recipes are as follows: Gloves need three Remnants of Earth, three Water tablets and a Minor Meteoric Crystal; boots require three Remnants of Rock, three Earth tablets and a Lesser Meteoric Crystal; the helm takes three Remnants of Metal, three Fire tablets and a Common Meteoric Crystal; greaves use three Remnants of Stars, three Air tablets and a Greater Meteoric Crystal; and the breastplate calls for three Remnants of Space, three Mind tablets and a Grand Meteoric Crystal【706056360031556†L104-L187】. Each class’s Remnants and tablets come in class‑coloured varieties—for example, a warrior needs red Remnants of Earth and Water tablets of Slate, while a druid uses green Remnants and tablets of Granite【706056360031556†L104-L187】.
Weapons: To upgrade your Warden weapon to a Meteoric weapon you must undertake a separate quest. Speak to Roarke the Blacksmith in Highshore Village once you reach level 105; he will ask for your Warden weapon and an Enchanted Sky Iron. This special metal is crafted by combining a Focus of Enchantment—obtained by collecting three class‑specific blessings from Priestesses of Morrigan—and two pieces of Falling Star【413236109209315†L86-L143】. Return to Roarke with the Enchanted Sky Iron and your Warden weapon to receive your Meteoric weapon.
Stats: Meteoric armour is noticeably sturdier and lighter than Warden gear. For a warrior, the Astral Breastplate boasts around 161 armour and resistances of about 110 to heat, cold and magic【307852734448842†L56-L66】. The helm sits at roughly 78 armour【307852734448842†L56-L66】 with similar resistances and 55 health; greaves provide 129 armour and respectable resistances; boots give around 55 armour and gauntlets offer about 37 armour. These improvements increase survivability, health and energy while keeping weight manageable.
Meteoric Upgrade Requirements
| Piece | Warrior | Druid | Mage | Ranger | Rogue |
|---|
Remnants and tablets are dropped by various mid‑level bosses. Stonefang drops Earth Remnants; Bonehead drops Earth and Rock Remnants; Ironspike drops Earth, Rock and Metal; Shivercowl drops Rock, Metal and Stars; and Rockbelly drops Metal, Stars and Space【16210731242824†L143-L169】. Tablets come from different creatures: Goretusk and Bladewing carry Water tablets, Redbane and Spearhorn supply Earth, Fire and Air tablets, and Deadroot may drop Fire, Air and Mind tablets【972221956154487†L143-L216】. Hunt the appropriate bosses to gather materials, then return to the quest NPC to perform the upgrade.
Frozen Armor
Frozen armour represents the third tier of the quest chain and takes you deep into the Otherworld. To begin, travel to the Tower Laystone and speak with the quest NPC after you have upgraded a Warden piece to its Meteoric form. You will be asked to bring a Meteoric item plus a number of class‑coloured Crests and Orbs of Frostweaving.
There are six crests themed after animals: the Crest of the Serpent (gloves), Hound (boots), Hawk (helm), Stag (legs), Bear (breastplate) and Lion (weapon). Each class uses a particular colour—warriors receive red crests, druids green, mages blue, rangers yellow and rogues purple. Recent updates have shifted these quests to higher levels: gloves require two crests and four orbs at level 120; boots need two crests and five orbs at level 125; helms demand two crests and six orbs at level 130; legs take two crests and seven orbs at level 135; breastplates call for two crests and eight orbs at level 140; and weapons finish the sequence with two crests and nine orbs at level 145. Completing these quests rewards you with powerful Frozen armour that dramatically boosts your defences and resistances.
Stats: Frozen gear offers some of the highest defensive numbers prior to Dragonlord. For example, a warrior’s Frozen Astral Breastplate provides 216 armour, resistances of around 145 to heat, cold and magic, and 164 health【392292351901669†L64-L77】. The Frozen Helm grants 105 armour, substantial resistances and +66 health【392292351901669†L46-L55】 with added defence and evasion bonuses. Even the gauntlets provide around 50 armour and significant evasion stats. These values make Frozen pieces a major upgrade over Meteoric gear.
Frozen Armor Quest Requirements
| Piece | Level | Crests | Orbs | Prerequisite |
|---|
Dragonlord Armor
The penultimate tier of quest gear is the Dragonlord set. To obtain it you must venture into the perilous Carrowmore Tunnels and defeat a series of increasingly powerful five‑star bosses. Dragonlord armour pieces become available at levels 150–175 and are crafted by trading in your Frozen gear along with class‑coloured ritual items. These ritual items include Gems, Eggs, Urns, Idols, Horns and Crowns, and each item comes in five colours corresponding to the five classes (red for warriors, green for druids, blue for mages, yellow for rangers and purple for rogues)【150912516192103†L78-L90】.
The ritual components drop from six bosses in ascending order of difficulty: Glashtyn the Ritualist drops Gems; Ulrob the Necromancer drops Eggs and Gems; High Priest of Donn drops Urns, Eggs and Gems; High King of the Firbolg drops Idols in addition to Urns, Eggs and Gems; Sreng the Chosen drops Horns along with Idols, Urns and Eggs; and Snorri the Dagda drops Crowns as well as Horns, Idols and Urns【150912516192103†L78-L90】. By defeating these bosses and collecting the appropriate coloured items, you can exchange them with the Dragonlord vendor to upgrade your Frozen pieces.
Stats: Dragonlord armour delivers some of the highest defensive numbers in the game. A warrior’s Dragonlord Breastplate features an astonishing 271 armour with resistances of 191 to heat, cold and magic and 240 to chaos; it also provides 300 defence, 400 health and 200 energy【180892507157390†L71-L88】. The helm has 132 armour, resistances around 93 (160 to chaos) and grants 150 defence, 200 health and 100 energy【180892507157390†L53-L64】. Greaves, boots and gauntlets offer similarly high armour and significant boosts to health, energy and skills. These attributes make Dragonlord gear a coveted end‑game goal.
Dragonlord Armor Requirements
| Piece | Level | Warrior | Druid | Mage | Ranger | Rogue |
|---|
Doch Gul Armor
The final tier of the quest armour line is the legendary Doch Gul set, sometimes called the Myth set. This armour is not available until you have completed the Exalted Dragonlord (EDL) quest line and reached very high levels (around 220+). To begin, journey to the Arcane Sanctum—the last level of Gelebron’s Tower—and speak with Master smith Equinox【351146932895490†L520-L532】. He offers class‑specific quests that allow you to upgrade your EDL gear into Myth pieces.
Each class receives five Myth‑graded items—head, chest, legs, hands and feet. These items do not break the Exalted Aura from your Dragonlord set. Wearing a full Myth set grants dramatic bonuses tailored to your class. For example, the Mage set adds up to +900 damage to Fire Bolt and +1 800 damage to Ice Shards【506067268860987†L23-L50】; the Warrior set boosts Taunt and survivability; the Druid set enhances healing spells; the Ranger set augments Sharpen Weapons and Rapid Shot; and the Rogue set improves Sneaky Attack and evasion. Individual pieces also provide high armour, resistances and attribute bonuses.
Stats: Unlike earlier sets, Doch Gul armour focuses less on raw armour and more on powerful stat boosts and damage. For example, the warrior’s Doch Gul Helm of Myth provides only 55 armour but adds 160 heat damage, 600 attack, and 160 strength and vitality; the breastplate offers 113 armour and 240 heat damage while boosting attack, strength and vitality by 240 each【676905556036555†L21-L39】. Wearing the full Myth set unlocks enormous skill bonuses—warriors gain +1 350 Rupture damage and +1 800 Giant Swing damage【676905556036555†L52-L64】, while other classes enjoy comparable increases to healing or damage skills. These statistics make Doch Gul gear the pinnacle of power for seasoned heroes.
Doch Gul Armor Overview
| Class | Pieces | Set Highlights |
|---|---|---|
| Warrior | Helm, Breastplate, Greaves, Gauntlets, Boots | Enhances Taunt skill, increases armour and health |
| Druid | Cowl, Robes, Leggings, Gloves, Sandals | Improves healing efficiency and support skills |
| Mage | Hat, Gown, Skirt, Gloves, Shoes | Adds +900 Fire Bolt damage and +1 800 Ice Shards damage |
| Ranger | Hood, Cuirass, Legguards, Vambraces, Treads | Boosts Sharpen Weapons/Rapid Shot and evasion |
| Rogue | Cowl, Jerkin, Trousers, Gloves, Boots | Increases Sneaky Attack damage and dodge |
Sources & Further Reading
This guide is based on a combination of official game information and community‑compiled resources. The main references used to assemble the armour tables and descriptions include:
- Warden & Meteoric: Quest line details from the Celtic Heroes Fanatics wiki【272452271573106†L132-L151】 and Meteoric upgrade requirements from the InnerCircle clan guide (Remnant, tablet and crystal combinations)【706056360031556†L104-L187】【413236109209315†L86-L143】.
- Frozen: Quest and crest information from the Celtic Heroes Fanatics wiki【305944842939842†L145-L205】.
- Dragonlord: Ritual item combinations and boss drop tables from InnerCircle clan resources【150912516192103†L78-L174】.
- Stats: Individual armour statistics compiled from the community‑run Celtic Heroes Database【614984540720379†L44-L50】.
- Doch Gul: Myth armour descriptions and set effects from the Celtic Heroes database and Fandom【351146932895490†L520-L532】.
Thanks to the Celtic Heroes community for maintaining detailed records of these quests and items.